- New trophies have been added to the trilogy.Trophies across the trilogy have been updated.- FemShep from Mass Effect 3 is the new default female option in all three games (the original FemShep design is still available as a preset option).Updated character creator options, as mentioned above.- Saves are still unique to each game and can be managed independently of each other.- Includes trilogy-wide settings for subtitles and languages.New unified launcher for all three games.The original FemShep design from Mass Effect 3 will be the default female option in all three games, and if you prefer the Mass Effect 2 FemShep, that model is available as a preset as well. The character creator has been revamped to make it more consistent across all three games, and will enable players to carry a consistent, customized look through the entire trilogy. Ammo drops have been rebalanced in Mass Effect 2Īmmo drop rate has also been increased in Mass Effect 2, and XP rewards in Mass Effect 1 have been rebalanced and the level cap removed to ensure that players can "more reliably get to higher levels on a single playthrough.".XP has been rebalanced in the first game.- Entering and exiting cover is now more reliable.- Additional cover added to some encounters.Cover has been improved across the trilogy.Some boss fights and enemies in the first game have been tweaked to be fairer for players but still challenging.Squadmates can now be commanded independently of each other in the first Mass Effect, the same way you can command them individually in Mass Effect 2 and 3.- Effectiveness/strength is increased (duration reduced in some cases).Weapon powers (i.e., those that are unlocked on each weapon type’s skill tree) have been improved:.- Inventory and stores now have sorting functionality.- All Junk items can be converted into Omni-gel or sold to merchants at once.- Specializations (the ability to train/upgrade certain weapons) are still class-specific.All weapons can be used by any class without penalty.- They are now also available to purchase from merchants.- Previously, these stopped dropping at higher player levels.
MASS EFFECT 1 REMAKE MODS
Ammo mods (Anti-Organic, Anti-Synthetic, etc.) can now drop throughout the whole game.All relevant enemies now take headshot damage in the first game (Previously some did not, including humanoid enemies).- Improved aim assist for target acquisition.- Aiming down sights/”tight aim” camera view has been improved.- Weapon sway removed from sniper rifles.Weapon accuracy and handling has been significantly improved:.Melee attacks are now mapped to a button press rather than automatically occurring based on proximity to an enemy."We heard the consistent feedback that it was pretty frustrating to take a few shots with an assault rifle and suddenly have the reticle enlarge to span a large portion of the screen, so we looked at tuning the mechanics to provide better handling without outright scrapping the spirit of the original games," BioWare said. The first game "was heavily influenced by traditional RPG mechanics," which added an element of randomness to firefights and had the effect of making weapons sometimes feel less accurate and reliable than they are in the sequels, which are more shooters by nature.
Some of what it covers has already been announced-fewer gratuitous butt shots, better handling in the Mako-but this provides a much more detailed rundown of everything from combat updates to an overhaul of Mass Effect 3's Galaxy at War system.Ĭombat changes are probably the most noteworthy overall, as Mass Effect 1 plays dramatically differently than Mass Effect 2 and 3. BioWare detailed a number of those changes in a blog post that went up today, running down what players can look forward to in the updated games.